(PC) Hitman 3: Contracts (2-CD) (2004)
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Hitman: Contracts is a stealth game, developed by IO Interactive. The game is the third game of the Hitman video game series, released April 20, 2004. It is the sequel to Hitman 2: Silent Assassin. The game features recreations of four levels from Hitman: Codename 47. The storyline intertwines between two missions in its sequel, Hitman: Blood Money. The game is considered to be the darkest and most violent game of the series yet, due to the overall dark and depressing tone throughout the game's missions.
Contracts sold over three million copies by the end of 2004.
Gameplay
Gameplay centers around the exploits of a hitman, Agent 47 as he is sent to various locations to assassinate targets. An array of weapons can be used, from shotguns to jian. While stealth and subterfuge is encouraged, the game allows the player to take a more violent approach and gunfight their way to their mission goals. Players are rated on their performance in a system that records statistics such as shots fired, NPCs killed, and the amount of aggression and stealth applied in the mission; regarding the aggression and stealth statistics specifically, players will be rated a wide array of titles that range from "mass murderer," the most aggressive title, and "silent assassin," which in contrast is the highest stealth rating.
As players progress through the game, they can collect the various armaments found in the levels, allowing them to be used in future missions. Aside from the more straightforward ways of killing targets such as gunplay and strangulation, several missions allow the player more subtle ways to eliminate hits, such as food and drink poisoning or "accidents" involving the environment, e.g. falling from a balcony or dying from a heat-induced heart attack in a sauna.
Contracts continues the trend of "context sensitive" actions, which means that one button is used in multiple situations for multiple uses. For example, when the player is near a door, the context sensitive button will allow the player to perform door-relevant actions such as keyhole peeking, lockpicking, and simply opening it, but when the player is near an unconscious individual, the same button will allow the ability to either acquire the person's outfit or drag the body to an area where it can be hidden from guards.
Along with the context sensitive button, the suspicion meter returns as well; this meter informs players of how close they are to blowing their respective cover. Such actions like excess running indoors, brandishing weapons openly, residing in restricted areas, or sneaking can raise suspicion. As previously stated, if the suspicion meter fills, guards will open fire on sight of the player and the current cover becomes useless.
Disguises can be either found in the environment or taken from indisposed bodies and can be used to access areas restricted to most individuals in a level. These disguises can be seen through by guards, as stated above; e.g. if guards in a level are all wielding shotguns, then if the player assumes the guise of a guard and is not armed with a shotgun, he will draw suspicion and potentially blow his cover. Though a plethora of disguises exist throughout the game, the most unique is the SWAT uniform, which remained absent from previous titles. Naturally, the SWAT uniform is unavailable unless a SWAT team are present in the level, and the uniform is unique because it allows a percentage bullet protection and a provides a radio that reveals the actions of the SWAT team in the area.
Plot
The game begins with a cutscene showing a wounded Agent 47 wandering through a dark hotel corridor and arriving at his room. Upon entering, he collapses and begins to have flashbacks regarding previous assassinations he committed, beginning with the aftermath of killing Dr. Ort-Meyer at the end of the original game. The missions are primarily focused on replays of previous missions in the original game, except played in reverse. The graphics, maps and artificial intelligence have been improved and modified. Perhaps due to 47's feverish state of mind as he remembers these past missions, it is raining in every level, and in one there is even a bizarre, grisly murder never featured in the original game, as well as a ghost. In the game, 47 visits several locations, including Romania, Kamchatka, the United Kingdom, Rotterdam, Budapest, Hong Kong, and finally Paris.
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Front/Back/Cd covers
Genre: TPS/FPS
System Requirements: - Pentium III 800 or Athlon equivalent
- 256MB RAM
- 32MB Video Memory
- 2GB hard disk space
Image Format: Bin/Cue 2 disc
Archive Format: Winrar/Compressing Method Best
DISC 1 File Size: 659MB compressed / 665MB decompressed
DISC 2 File Size: 401MB compressed / 432MB decompressed
Install Instructions
1 - Burn/Mount the game
2 - Install
3 - The Crack & Patch can be found in the archive of CD2
4 - Update the game with the patch included
5 - Copy over the crack to the installation directory
Disc 1
Part 1: 97 657KB
Code:
http://rapidshare.com/files/274441411/HCD1.part1.rar
Part 2: 97 657KB
Code:
http://rapidshare.com/files/274439610/HCD1.part2.rar
Part 3: 97 657KB
Code:
http://rapidshare.com/files/274437585/HCD1.part3.rar
Part 4: 97 657KB
Code:
http://rapidshare.com/files/274435528/HCD1.part4.rar
Part 5: 97 657KB
Code:
http://rapidshare.com/files/274433711/HCD1.part5.rar
Part 6: 97 657KB
Code:
http://rapidshare.com/files/274431738/HCD1.part6.rar
Part 7: 88 910KB
Code:
http://rapidshare.com/files/274443229/HCD1.part7.rar
Disc 2
Part 1: 97 657KB
Code:
http://rapidshare.com/files/274450041/HCD2.part1.rar
Part 2: 97 657KB
Code:
http://rapidshare.com/files/274447835/HCD2.part2.rar
Part 3: 97 657KB
Code:
http://rapidshare.com/files/274445634/HCD2.part3.rar
Part 4: 97 657KB
Code:
http://rapidshare.com/files/274452599/HCD2.part4.rar
Part 5: 20 915KB
Code:
http://rapidshare.com/files/274450503/HCD2.part5.rar
Password
Code:
http://snesorama.us
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Last edited by Atton; 09-01-2009 at 11:04 PM.
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