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Platformers Move on various platforms with your character to progress through the game.

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  #21  
Old 08-24-2008, 06:01 AM
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Thanks for posting this! ^^
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  #22  
Old 04-22-2009, 01:00 PM
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Default Rayman 2: The Great Escape - DCRES

Rayman 2: The Great Escape
Dream Resurrection

Dream Resurrection or DCRES is a project maintained by TuxTheWise. The goal is making high quality releases, caring about dummy (faster loadings), file order (GD or custom that makes loadings faster and reader noise quieter), downsampling (the best quality with available space) and selfboot. Please always see readme files of each game, they always have important information. Feedback? Suggestions? Problems? Fell free to send a PM.



Review by IGN

Readme file:
Code:
--------------------------------------------------------------------------------------------------
DDDDDDDDDDDDD                CCCCCCCCCCCCCRRRRRRRRRRRRRRRRR                                        
D::::::::::::DDD          CCC::::::::::::CR::::::::::::::::R                                       
D:::::::::::::::DD      CC:::::::::::::::CR::::::RRRRRR:::::R                                      
DDD:::::DDDDD:::::D    C:::::CCCCCCCC::::CRR:::::R     R:::::R                                     
  D:::::D    D:::::D  C:::::C       CCCCCC  R::::R     R:::::R    eeeeeeeeeeee        ssssssssss   
  D:::::D     D:::::DC:::::C                R::::R     R:::::R  ee::::::::::::ee    ss::::::::::s  
  D:::::D     D:::::DC:::::C                R::::RRRRRR:::::R  e::::::eeeee:::::eess:::::::::::::s 
  D:::::D     D:::::DC:::::C                R:::::::::::::RR  e::::::e     e:::::es::::::ssss:::::s
  D:::::D     D:::::DC:::::C                R::::RRRRRR:::::R e:::::::eeeee::::::e s:::::s  ssssss 
  D:::::D     D:::::DC:::::C                R::::R     R:::::Re:::::::::::::::::e    s::::::s      
  D:::::D     D:::::DC:::::C                R::::R     R:::::Re::::::eeeeeeeeeee        s::::::s   
  D:::::D    D:::::D  C:::::C       CCCCCC  R::::R     R:::::Re:::::::e           ssssss   s:::::s 
DDD:::::DDDDD:::::D    C:::::CCCCCCCC::::CRR:::::R     R:::::Re::::::::e          s:::::ssss::::::s
D:::::::::::::::DD      CC:::::::::::::::CR::::::R     R:::::R e::::::::eeeeeeee  s::::::::::::::s 
D::::::::::::DDD          CCC::::::::::::CR::::::R     R:::::R  ee:::::::::::::e   s:::::::::::ss  
DDDDDDDDDDDDD                CCCCCCCCCCCCCRRRRRRRR     RRRRRRR    eeeeeeeeeeeeee    sssssssssss    
---------------------------------------------------------------------------------------------------
===================================================================================================
                           Dreamcast Resurrection - 2009 (since 2008)
===================================================================================================
Check for more releases at these forums:
snesorama.us (all releases)
segahub.org (recent releases)
dreamcast-talk.com (recent releases)
===================================================================================================
-----------------------------------
Rayman 2: The Great Escape (NTSC-U)
-----------------------------------
Ripped: Internet feature; multi-language.
Downsampled: All sounds I could found were monoized.
Source: GD dump.

=== ATTENTION: ===
This release is for standard 80min CD-R but it needs around 10mb overburn (~1.5%). I tested burning
this in two different brands of CD-R and in one CD-RW. Burning ended without errors and all data
could be read with success in my PC DVD drive. Both CD-R booted and worked alright in my Dreamcast.
The boot binary is in the "critical" zone (overburnt), so if your game boots nice it won't present
any errors after since other files are in the "safe" zone.

So, for burning, be sure to use a nice brand 80min CD-R. Getting a bigger CD is not necessary. Burn
in a good speed (4x, 8x or 16x) and I doubt you'll have any problem.

To burn this with DiscJuggler, you have to go in the "Advanced Tab" and mark "Overburn CD", else it
will say media is too small and it will cancel recording. If you're using Alcohol 120%, you'll have
to figure out how to record by yourself.
==================

Ok, you can ask, go ahead. Why the hell I made a overburn release of this game if there is a CCS
release that fits on a 650mb CD-R? Well, the answer is simple. Music in this game is 22khz stereo.
For some reason, developers used music in WAV format instead of a compacted format, that's why the
original game is so big. In their release, CCS reduced quality of songs to 11khz mono, that's why
their release got so small. No offense, they did a wonderful job figuring out pack format (read
below), but music quality got really crap. My release has 22khz mono (much better), but of course
there are some cons. Even deleting useless LOG files (that gave me around 10mb), game was still too
big. Then I had to delete multi-language stuff and web browser. Even with that, space was too short,
that's the reason it needed some overburn. That's the worse con. But believe me, music quality pays
the effort, it's pratically the same of the original.

Note that multi-language was removed, and game knows what language to use looking at BIOS
configuration. So let your BIOS in English or impredictable results will happen.

I never had so much trouble on a release, it cost me the whole day. Music are packaged in a
strange DCZ format, that I've never seen before. Fortunately, I found a set of tools to uncompress
and compress them back. Uncompressing was alright, then I converted the music and compressed back.
When I went testing, music was not playing. After a lot of time I really found out the reason: the
utility I was using to pack the DCZ was not working correctly. So what to do now? Can you guess?
Yeah, figure out the DCZ format by myself and pack them back. After some hours, I finally
understood the format (the cool part (<- sarcasm) is that there was no data about it on internet),
and could figure out how to pack my music back properly. After some (more) hours, I finished
programming my utility to pack DCZ, and I could finish the release.

I haven't tested the whole game, but I played it a couple hours and I'm pretty sure I made a good
job and it's working correctly until the end.

I also customized file order because GD file order was not optimized, so except a better reading
performance.

Thanks to mr. ramencup for making his DCZ tools. Although packer didn't worked correctly, the
unpacker was vital to the success of this project. Thanks go to CCS too, because of their release I
could know that downsampling the music this way would really work, and that saved a lot of time.

And last thing, although it's the american version (CCS's release was the european one), it works
fine on PAL consoles.

Enjoy this great game with the DCRES quality you already know.

Features of my release:
- Not corrupted files at all, it was made with GD dump files.
- American version.
- Music with better quality than CCS release.
- Used custom file order. It means faster loadings and less Dreamcast reader noise.
- Selfboot.

About the game:
- It has VGA Box support.

Other comments:
- "Extras" folder in the pack contains some useless stuff.
- Release comes with covers.
Download:
Code:
Total size: 334mb
http://rapidshare.com/files/224267511/rayman2_dcres.7z.001
http://rapidshare.com/files/224286335/rayman2_dcres.7z.002
Files inside 7z archive:
Code:
    [\]

  < Rayman 2 - DCRES.cdi >
    File Size:                    822.730.744 bytes

  < Rayman 2 - DCRES.nfo >
    File Size:                    6.611 bytes

  < Rayman 2 - DCRES.sfv >
    File Size:                    403 bytes


    [Covers\]

  < Back.jpg >
    File Size:                    202.945 bytes

  < Disc.jpg >
    File Size:                    79.503 bytes

  < Front.jpg >
    File Size:                    121.411 bytes

  < Inlay.jpg >
    File Size:                    134.947 bytes


    [Extras\]

  < 0GDTEX.BMP >
    File Size:                    196.662 bytes

  < ABSTRACT.TXT >
    File Size:                    34 bytes

  < BIBLIOGR.TXT >
    File Size:                    102 bytes

  < COPYRIGH.TXT >
    File Size:                    252 bytes

  < TRACK02.WAV >
    File Size:                    1.166.636 bytes
Checking files:
Save the text below with .sfv extension and open with any SFV checker. I recommend RapidCRC.
Code:
rayman2_dcres.7z.002 F0ADA78D
rayman2_dcres.7z.001 7D5B970F
Extracting files:
Use 7-zip. For unpacking the RAR files inside archive, you can use WinRAR.

Burning files:
Alcohol 120% probably can burn all extensions, but I recommend Disc Juggler for CDI files.
__________________
Make a DCRES release request here.

Read before sending me a PM with questions please.
Broken links? PM me please.
Pal users, read this please.

My uploads & Guides. I also post guides in my blog.

Postponed projects: Check this link.

Is it hard to download multi-part links? Try this.
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  #23  
Old 04-22-2009, 01:21 PM
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M0on M0on is offline
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Thx for the release Tux ! Added a redirect to the first post .
M.
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  #24  
Old 05-26-2009, 08:02 PM
xKaixHotoganex xKaixHotoganex is offline
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Omg I used have this game for the PS2
and now I thin k I lost....
thanks dude!!
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  #25  
Old 05-30-2009, 10:17 PM
thebib62 thebib62 is offline
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thanks alot for this
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  #26  
Old 06-02-2009, 12:37 AM
leandroflz leandroflz is offline
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This run in DreamCast Console ??

Is only burn and play ?

Thanks
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  #27  
Old 06-16-2009, 08:39 AM
SV7 SV7 is offline
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Thank you for the amazing covers, Tux
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  #28  
Old 09-06-2009, 09:17 PM
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is there a version that will work on a 700MB CD-R? i've wasted too many discs with this trying to burn these versions and discjuggler telling me to insert a second disc and alcohol simply telling me the disc is too small (even with overburn enabled)
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